Stephen Boyle
Motion design, 3D
& creative systems.
Los Angeles–based motion designer, 3D artist and photographer. Bringing clarity to moving images—and building the tools that bring them to life.
Selected Work
Still Frames & Explorations
Experience
Motion studies, visual guidelines and animation toolkits for Apple products.
Major technology campaigns, creative toolkits and regional localization templates.
Motion content for Clash of Clans, Clash Royale and Brawl Stars, with localization and social formatting pipelines.
Motion graphics and 3D for Silicon Valley campaigns, including Google and Facebook.
Broadcast and online assets: modeling, texturing, lighting, shading and animation.
Motion graphics, 3D content and animation toolkits for broadcast and online marketing.
Expertise & Tools
Motion graphics, design, 3D, lighting, color, editing, compositing, illustration and branding.
After Effects, Cinema 4D, Houdini, Blender, Maya, Nuke, ZBrush, DaVinci Resolve, Premiere, Adobe Creative Suite, Logic, Deadline, Figma, Sketch and Unity.
JavaScript, Python, Bash, Fish, AI, automation, web development and systems administration. Claude Code, OpenSpec, n8n, macOS, Linux and BSD.
About
I’m a motion designer, 3D artist and photographer based in Los Angeles. Since 2009, I’ve created visually compelling content for broadcast, interactive experiences and social platforms.
My work spans motion standards, visual guidelines and campaigns for global brands including Apple, Google, Instagram, WhatsApp, Amazon, Airbnb, Samsung and Supercell.
Alongside design and animation, I build toolkits, scripts and automation pipelines. From localization templates to JavaScript and Python workflows, I connect creative craft with consistent, scalable production.
Always seeking harmony and clarity in art, motion and design.











